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<programming> (The American misspelling "fall thru" is also common)
1. To exit a loop by exhaustion, i.e. by having fulfilled its exit condition rather than via a break or exception condition that exits from the middle of it. This usage appears to be *really* old, dating from the 1940s and 1950s.
2. To fail a test that would have passed control to a subroutine or some other distant portion of code.
3. In C, "fall-through" occurs when the flow of execution in a switch statement reaches a "case" label other than by jumping there from the switch header, passing a point where one would normally expect to find a "break". A trivial example:
switch (colour) { case GREEN: do_green(); break; case PINK: do_pink(); /* FALL THROUGH */ case RED: do_red(); break; default: do_blue(); break; }The effect of the above code is to "do_green()" when colour is "GREEN", "do_red()" when colour is "RED", "do_blue()" on any other colour other than "PINK", and (and this is the important part) "do_pink()" __and then__ "do_red()" when colour is "PINK". Fall-through is considered harmful by some, though there are contexts (such as the coding of state machines) in which it is natural; it is generally considered good practice to include a comment highlighting the fall-through where one would normally expect a break. See also Duff's Device.
Nearby terms: fall back « fall forward « fall over « fall through » fall thru » FALSE » fandango on core
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